![]() This deck is one that I am personally very proud of and is extremely strong in my opinion given its cost. ![]() This helpful Reddit thread outlines the presumed power level of all nine classes' current deck recipes - and from the looks of it, anyone brave and dedicated enough to take on the Whizbang Challenge has quite the legendary struggle ahead of them. Overview: This Shaman Deck is a budget deck that revolves around Elementals, Wide Boards, and Bloodlust. After agonizing over (and finally conquering) the climb to Legend, I can't imagine how tricky it must be when you don't get to choose your deck or the cards that go into it. But Whizbang also presents an opportunity that has the Hearthstone community all fired up: a chance for expert players to show their skills by climbing to Legend rank with Whizbang alone. If you're a new or budget player who loves a little variety, Whizbang is a must-craft, as his decks will give you access to tons of diverse playstyles and powerful cards that would typically cost a ton to add to your collection. This neutral Legendary minion is effectively 18 decks in one, as he provides you with a randomly chosen deck recipe at the start of each game. The sheer excitement shown by senior game designer Peter Whalen in this recent Hearthside Chat video is infectious, especially when it comes to Whizbang the Wonderful. ![]() You'd never hear of a "game-winning Cataclysm" until now. I'm thinking Warlock might stand the best chance, given the class' ability to cycle through its deck before obliterating everything with a game-winning Cataclysm. Like Star Aligner, I love the fact that this is a neutral card, so any class can take a crack at coaxing the robotic Old God into doing their bidding. And Mecha'thun makes things even more difficult by requiring an empty deck, and the time to trigger its deathrattle before it's silenced, Hexed, or Sheeped. C'thun's mechanized incarnation takes after Barren Glory and Uther of the Ebon Blade, offering a way to instantly destroy your opponent for a win condition that completely ignores health totals. This odd enchantment can instantly win you the game from what otherwise be a hopeless situation, where you've got nothing else on your board or in your hand. Magic: The Gathering's got a ton of them, including a personal favorite of mine (which, humble brag, I've managed to pull off a few times): Barren Glory. I've always been a sucker for alternative win conditions in card games.
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